I’ve been writing, designing, and coding video games since 2018, all based on short horror stories I’ve written in the past. The process of converting each of these written stories into interactive video games has been one of my biggest (and most time consuming) passions.
The heart of each game is different from the others, some are centered around survival and combat (the Deathbloom series), some around investigating mysteries (Witching Hour and Harthorn), and some are simply stories to experience (The Swine). Whichever you choose I hope you enjoy your time with them, and look forward to what I will be making next.